BALL IN HAND POOL LEAGUE 2017
STANDINGS AND SCHEDULES ARE AVAILABLE ON THE WEB AT
PRESIDENT KARL SONTHEIMER 262-2484
VICE PRESIDENT DAVE TEED 261-1452
LEAGUE COORDINATOR GWEN SILL 261-0836
Rules amended July 2017
Ball In Hand League will start at 7:00 P.M.
• All open teams must have five (5) individual players, but no more than Nine (9) players on the team’s roster.
• All league players must be at least 21 years old.
• NOTE: IF A PLAYER NEEDS TO LEAVE THE MATCH EARLY, A MAXIMUM OF TWO PLAYERS PER TEAM WILL BE ALLOWED TO PLAY THROUGH. THE PLAYER/S SHOOTING THROUGH ARE EXPECTED TO LEAVE WHEN THEIR GAMES ARE DONE.
NOTE: EACH PLAYER WILL PAY $8.50 PER MATCH, TOTALING $42.50 PER TEAM. THE TEAM IS RESPONSIBLE FOR THEIR MONEY EACH WEEK AS FOLLOWS:
HOME TEAM: $33.25 IN THE ENVELOPE $9.25 IN THE CUP/TABLE
VISITING TEAM: $33.00 IN THE ENVELOPE $9.50 IN THE CUP/TABLE
Note: In case of a bye week or a forfeit week, the team needs to pay $33.25 ($6.65 per player) for that week or it can come out of the team’s payback. If the team wants ball count, a scoresheet with five (5) team members’ names must be turned in the same week as the bye or forfeit. Late scoresheets will result in no ball count.
DELIVER YOUR ENVELOPES TO: ACME MUSIC CO., 1701 FREDERICK AVE., ST. JOSEPH, MO 64501. There is a mail slot on the right side of the garage door on Frederick next to the Show Room. Place your envelope there if it is after hours. Envelopes should be in no later than 8:00 a.m. on Friday. If envelopes are not returned by this time, it may result in forfeiture of all points won. Each team is responsible for their envelope.
COLLECTING FEES: It is each captain's duty to make sure that the envelopes have the full amount of money in them each week. Any amount of money that is short will be deducted from the team's winnings at the end of the season.
PROTEST PROCEDURE: Authority to protest rests with the captain. A Protest must be in writing and be presented to the President or League Coordinator within 24 hrs. after the match. Protests shall include a $50.00 deposit. If the protest is not upheld, the deposit will be forfeited.
OFFICIATING: Only the player involved may call a foul. A player must stop shooting when a foul is called. If a player refuses to yield to a foul call, the opposing player may protest. All fouls must be called and acknowledged before the next shot is taken.
REFEREEING GUIDELINES: A “referee” can and should be called by any player to judge a potentially controversial shot before the shot is taken. When called, the “referee” is in control of the game and makes the final decision on the shot. He/she makes all decisions, and they are final, unless the penalized player cites rules that substantiate a protest, in which case the referee may reverse his/her decision.
COACHING: Coaching is not allowed around the table. Conversation is allowed away from the table when it is not your turn. Any violation of this is considered a foul. It is considered to be your turn as soon as your opponent has completed his turn.
All rescheduling of games must be by mutual consent of the League Coordinator, both team captains and the location. In an emergency, opposing captains may also delay or reschedule their games by mutual consent. All make-up games must be arranged with the League Coordinator and played no later than two weeks after the originally scheduled match. When games are not played, the money to the league must still be paid or it will be deducted from your winnings at end of the season.
Should there be a question about a rule or a dispute concerning a shot during league play, the players are encouraged to stop the game for clarification. The team captains are to review the written rules in their packets and if possible reach a mutual agreement prior to resuming play. If necessary, the captains or the involved players can call the League President or Vice-President for rule clarification. A decision will be rendered at that time, which may include having the game replayed.
Should the captains still not be able to reach an agreement, a protest may be filed per the Protest Procedure. NOTE: If a captain intends to protest, he/she should not sign the score sheet. A Captain's signature implies acceptance of the match's outcome.
ELECTION OF OFFICERS/GRIEVANCE COMMITTEE
Elections will be held during the league meeting preceding the start of the season. The President and Vice President will be elected from the players in the league. Their duty is to render decisions on rules and protests, help run any league meeting, and aid in the organization of the league. Decisions on protests, misconduct, or removal of a player from the league are made by the Grievance Committee. The Grievance Committee is comprised of the President, Vice President, League Coordinator and the League Owner.
MEETINGS AND PAYBACK
League meetings will be held at the President’s sponsoring bar. Only team captains will attend league meetings, unless otherwise indicated. Paybacks will be held at the league winner’s bar. In the case of a tie in the number of games won, total team ball count will determine the location of the payback.
TEAM MATCHES AND LINE-UPS
There will be 15 games played; 5 games per round; 3 rounds per match. The same 5 players must play all 3 rounds. The player who is breaking is indicated on the score sheet.
Handicaps will start the 2nd week of pool league.
The handicap is determined by team position in the standings. The handicap is calculated by subtracting the number of your team’s position from the position number of the opposing team. This number is then multiplied by 2, which will give you the handicap per round. The maximum amount of balls given is fifteen (15) balls.
The 2nd place team plays the 1st place team 2 – 1 = 1 1x2=2 balls given per round
The 5th place team plays the 1st place team 5 – 1 = 4 4x2=8 balls given per round
The 8th place team plays the 2nd place team 8 – 2 = 6 6x2=12; 12 balls given per round
The 9th place team plays the 2nd place team 9 – 2 = 7 7x2=14; 14 balls given per round
The 11th place team plays the 2nd place team 11 – 2 = 9 9x2=18; only 15 balls are given
Each player receives 1 point for each of his groups of balls (stripes or solids) legally pocketed, plus 3 points when the 8-ball is legally pocketed. A player is always credited with 10 points when he wins a game. If the shooter pockets the 8-ball before it is legal to do so, the opponent receives 10 points. The loser cannot score more than 7 points. In case of a tie in points, the team winning the most games wins the round.
RULES OF PLAY
BALLS AND RACKING
The balls are racked in a triangle at the foot of the table with the 8-ball in the center, the first ball of the rack on the foot spot, a stripe ball in one corner of the rack and a solid ball in the other corner.
NOTE: THE BREAKER WILL RACK THE BALLS PRIOR TO THE BREAK.
1. The breaker must drive four (4) or more balls to a cushion, or pocket one (1) or more object balls, or the 8-ball. If the breaker fails to do so, the opponent has the option of (1) accepting the table in position and shooting, or (2) re-racking and shooting the break himself or (3) having the original breaker re-break. Note: If the table is re-racked, this will be considered the second shot and pocketing the eight ball on the break is a loss of game.
2. Stopping or deflecting the cue ball prior to hitting the rack is considered to be a foul and loss of turn. The opponent will receive cue ball in hand behind the head string.
3. When positioning the cue ball for the break shot, the entire ball must be behind the
4. If a player scratches on the break: (1) all balls pocketed remains pocketed (exception, the
8-ball); (2) it is a foul and (3) the table is open. The opponent must take ball in hand fully
behind the head string and shoot only balls fully outside the head string. After a scratch
on a legal break, if a player positions the cue ball completely and obviously outside the
kitchen and shoots, it is a foul.
5. If the breaker makes a legal break and does not pocket a ball, his opponent then shoots,
having an open table.
6. 8-ball made on the break will not be a win or loss. When the 8-ball is pocketed on the
break, the breaker may opt for a re-rack or have the 8-ball spotted and continue
shooting. Should the breaker pocket the 8-ball and scratch, the incoming player has the
option of spotting the 8 or re-racking and assuming the break. Should the incoming player decides to spot the 8, he must shoot from behind the head string. The
players will split the quarters to recover the 8-ball.
7. If a player jumps an object ball off the table on the break shot, it is a foul and the
incoming player has the option of (1) accepting the table in position and shooting, or (2)
taking cue ball in hand behind the head string and shooting. Any jumped balls are
spotted in numerical order.
CHOICE OF GROUP
The choice of stripes or solids is not determined on the break even if balls are made from only one or both groups. The table is always OPEN immediately after the break shot. The choice of group is only determined when a player legally pockets a called object ball after the break shot.
The table is open when the choice of groups (stripes or solids) has not yet been determined. When the table is open, it is legal to hit a solid first to make a stripe or vice-versa. NOTE: The table is always open immediately after the break shot. When the table is open, it is legal to hit any solid or stripe or the 8-Ball first in the process of pocketing the called stripe or solid. (NOTE: This is the only time the 8-Ball can be used as the first ball in a combination).
In Call Pocket, obvious balls and pockets do not have to be indicated. It is the opponent’s right to ask which ball and pocket is being attempted if they are unsure of the shot. Banks and combinations are not considered obvious and both the object ball and the pocket must be called or it is a loss of turn. When calling the shot, it is NEVER necessary to indicate details such as the number of cushions, banks, kisses, caroms, etc.
NOTE: IT IS NO LONGER NECESSARY TO MARK THE POCKET WHEN SHOOTING THE 8-BALL. The player who pockets their entire group and then legally pockets the 8-ball wins the game. BEFORE SHOOTING THE 8-BALL, THE SHOOTER MUST IDENTIFY THE INTENDED POCKET.
1. If a shooter inadvertently pockets the opponent’s ball, it remains down, however, if the shooter does not legally pocket one of his own group, he/she loses his turn.
2. Each player continues to shoot so long as he legally pockets any of his object balls (Exception: calling a safety). Should a player fail to pocket his designated ball, he shall lose his turn.
3. If a player fails to hit the 8-ball while shooting at it, it is a foul and the game continues. When the 8-ball is the object ball, a scratch or foul is not a loss of game if the 8-ball is not pocketed or jumped off the table. Incoming player has cue ball in hand.
4. In the event the cue ball or an object ball stops on the edge of the pocket, then falls into the pocket because of vibrations, fan or stamping of feet, it shall be replaced on the edge of the pocket as near as possible to its position before interference. Players split coins to retrieve the ball.
5. In the event the cue ball or an object ball stops on the edge of the pocket, then falls into the pocket because of vibrations, fan or stamping of feet, it shall be replaced on the edge of the pocket as near as possible to its position before interference. Players split coins to retrieve the ball.
6. STALEMATED GAME: If in three consecutive turns at the table by each player (six turns total), they purposefully foul or scratch and both players agree that attempting to pocket or move an object ball will result in an immediate loss of game, the game will be considered a stalemate. The balls will be re-racked with the players splitting quarters and the breaker of the stalemated game will break again. NOTE: Four consecutive fouls by a player is not a loss of game.
LOSS OF GAME
1. Pocketing the 8-ball when it is not the legal object ball except on an opening break.
2. Pocketing the 8-ball on the same stroke as the last of the group of balls.
3. Scratching while pocketing the 8-ball is a loss of game.
4. Jumping or knocking the 8-ball off of the table at any time.
5. Pocketing the 8-ball in a pocket other than the one designated.
6. Fouling while pocketing the 8-ball in the designated pocket.
NOTE: All fouls above must be called before the next shot is taken. Only the players involved may call the foul.
On all shots (except on the break and when the table is open) the shooter must hit one of their group of balls first and (1) pocket any group ball, or (2) cause the cue ball or any other ball to contact a rail.
It is permissible for the shooter to bank the cue ball off a rail before contacting the object ball (kick shot); however, after contact with the object ball, any group ball must be pocketed, OR the cue ball or any other ball must contact a rail.
If the object ball is "frozen" to a rail, the player must either drive the object ball to another rail; hit a different ball, which in turn hits a rail; or drive the cue ball to the rail after it touches the object ball. If the cue ball strikes the rail first or hits both the rail and object ball simultaneously, then it would be an illegal shot unless some ball went to a different rail.
“Safety” Shot: For tactical reasons, a player may choose to pocket an obvious object ball and also discontinue his/her turn at the table by declaring “safety” in advance. A safety shot is defined as a legal shot. If the shooting player intends to play safe by pocketing an obvious object ball, then prior to the shot, the shooter must declare a “safety” to the opponent or verbally declare a pocket other than the one in which the shooter intends to shoot the ball. If this is not done, and one of the shooter’s object balls is pocketed, the shooter will be required to shoot again. Any ball pocketed on a safety shot remains pocketed.
Masse and jump shots are legal.
All fouls must be called and acknowledged before the next shot is taken (exception: scratching).
The following results in fouls:
1. Failure to make a legal shot as noted above.
2. Shooting the cue ball into a pocket or off of the table.
3. It is a foul when a player scratches on the break, or deflects the cue ball prior to hitting the racked balls. The incoming player receives cue ball in hand behind the head string.
4. When placing the cue ball in position, any forward stroke motion contacting the cue ball will be a foul, if not a legal shot.
5. Shooting without at least one foot touching the floor.
6. Coaching is a foul.
7. Object ball frozen to Cushion or Cue Ball. This applies to any shot where the cue ball’s first contact with a ball is with one that is frozen to a cushion or to the cue ball itself. After the cue ball makes contact with the frozen ball, the shot must result in either;
a. A ball being pocketed, or;
b. The cue ball contacting a cushion, or;
c. The frozen ball being caused to contact a cushion attached to a separate rail, or;
d. Another object ball being caused to contact a cushion with which it was not already in contact.
8. Accidentally moving or touching any ball is not a foul unless:
a. the moved ball is the cue ball;
b. a moved ball makes contact with the cue ball;
c. a moved ball that is jumped off the table or pocketed or causes any ball to be jumped off the table or pocketed.
9. If the 8-ball is jumped off the table or if it is pocketed before the player pockets all of the balls in his/her group, it is loss of game.
10. Only the opponent may replace the ball moved as closely as possible or leave it where it rests. If the shooter replaces the moved ball, it will be considered a foul.
11. If you accidentally move a ball during a shot and it moves into the path of the cue ball, it is a foul if those balls collide.
12. If you accidentally touch and move a ball and it falls in a pocket, it is a foul. Your opponent has the choice of leaving the ball down or replacing it on the table as close as possible to its original position.
13. If you intentionally touch a ball, it is a foul. Example: resting your hand on a ball to stabilize your bridge.
14. Picking up and shooting the cue ball while any balls are still in motion is a foul.
15. With cue ball in hand, touching any object ball with the cue ball is a foul, or touching any object ball with your hand while touching the cue ball is a foul.
16. Jumping object balls off the table is a foul.
17. After a scratch on a legal break, if a player positions the cue ball completely and obviously outside the kitchen and shoots, it is a foul.
18. If your opponent commits a foul and you did not receive their acknowledgment of such foul prior to touching the cue ball, you have committed a foul, except for scratching.
19. Intentional illegal jumping (scooping) is a foul.
20. Push shots are fouls. A push shot foul is when the cue ball is pushed by the cue tip, with contact being maintained for more than the momentary time involved in a stroked shot. With a cue and object ball frozen, shooting the shot from any angle other than at least 45 degrees above, or at least 45 degrees to the right or left of center from the straight line of the frozen balls is a foul.
21. Double hits are fouls. A double hit occurs when the cue ball is struck a second time by the cue tip in the course of the same shot.
The use of a bridge is allowed in league play. Illegal shots when using the bridge will be ruled the same as if it were a player's hand.
Bad sportsmanship includes: 1) Foul or abusive language; 2) Harassment from players or spectators; 3) Abuse of equipment or unethical conduct; 4) Intentional changing the position of the balls in play other than by a shot; 5) Intentional attempts to distract the opponent either by talking to the opponent or placing yourself in the opponents view while he/she is shooting; 6) Physical intimidation or violence. Bad sportsmanship may be grounds for forfeiture of the game, the match or expulsion from the league. Physical violence WILL result in expulsion of the player(s) and/or the team from the league with a forfeiture of money paid.