LEAGUE COORDINATOR-GWEN SILL-261-0836

 

 

ACME MUSIC OPEN CRICKET LEAGUE

 

REMEMBER PLAYERS:

 IF YOU BRING IN A NEW PLAYER THAT HAS NO LEAGUE HISTORY ONE PERSON FROM THE TEAM WILL RECIVE ˝ OF A POINT EVERY NIGHT THAT PERSON PLAYS!!!

 

 

 

1.  ALL DART PLAYERS MUST BE AT LEAST 21 YEARS OF AGE TO PLAY.  ALL DART PLAYERS MUST BE ABLE TO PROVIDE PROOF OF AGE IF QUESTIONED.

 

2.  PLAYERS MAY USE THEIR OWN DARTS AS LONG AS THEY ARE UNALTERED, FACTORY ISSUED DARTS AND TIPS.  THEY MAY NOT EXCEED 18 GRAMS IN WEIGHT AND 8 INCHES IN LENGTH.  OTHERWISE HOUSE DARTS WILL BE SUPPLIED.

 

3.  THE GAMES RUN AS FOLLOWS: 

A. 6 GAMED OF 501 AND 10 GAMES OF CRICKET.

 

 

 

 

4.  A DART THROWN THAT STICKS BUT DOES NOT SCORE MAY NOT BE MANUALLY SCORED.

 

5.   ALL GAMES SHALL HAVE FOUL LINES POSITIONED 87 5/8" FROM THE FRONT OF THE MACHINE. (96" HORIZONTALLY FROM THE FACE OF THE DART BOARD)  PLAYERS WILL BE ALLOWED TO LEAN ACROSS THE FOUL LINE WITH TRAIL FOOT AS LONG AS THE TRAIL FOOT DOES NOT TOUCH THE FLOOR BEFORE THE DART SCORES.

 

6.   THE DART MACHINE IS ALWAYS RIGHT.  IF THE MACHINE ISN'T OPERATING CORRECTLY, THE TWO TEAM CAPTAINS WILL DECIDE WHETHER TO PLAY, CALL IN A REPAIR, OR STOP THE GAME AND MAKE IT UP AT A LATER DATE.

 

7.    EACH OF THE OPEN CRICKET LEAGUES WILL BE ALLOWED 4 REGULAR TEAM MEMBERS AND 3 SUBS. 

 

8 .   ONLY 4 MEMBERS OF A TEAM WILL BE ALLOWED TO COMPETE ON ANY GIVEN LEAGUE PLAY NIGHT.  ALL PLAYERS WILL PLAY 8 GAMES EACH LEAGUE NIGHT.

 

9 .  ONCE A NEW LEAGUE IS FORMED AND STARTED A PLAYER MAY SWITCH TEAMS WITH THE APPROVAL FROM BOTH TEAM CAPTAINS INVOLVED IN THE MOVING.  SUBS ARE CONSIDERED AS TEAM MEMBERS AND MAY NOT PLAY FOR TWO TEAMS IN THE SAME LEAGUE. IF YOU ADD A SUB YOU WILL NEED TO MANUALLY ADD THAT PERSONS NAME AT THE BOARD AND THEN BEFORE NEXT LEAGUE PLAY YOU WILL NEED TO BRING ALL THAT PERSON INFORMATION IN TO ACME MUSIC. 

 

10 .   TEAMS WILL PLAY ONE HALF OF THE SCHEDULED LEAGUE GAMES AT HOME AND ONE HALF OF THE SCHEDULED LEAGUE GAMES AWAY - - - SCHEDULE PERMITTING.  EACH TEAM WILL PLAY ALL OTHER TEAMS AT LEAST ONCE - - - SCHEDULE PERMITTING.

 

11.  GAME TIME IS 7:30 P.M. FOR ALL EVENING LEAGUES, THE TIME IS "REAL" TIME NOT "BAR" TIME.  TEAMS WILL HAVE 15 MINUTES TO SHOW BEFORE PLAY BEGINS.  IF OPPOSING TEAM SHOWS BEFORE THE FIRST GAME IS OVER, THEY FORFEIT THE FIRST GAME AND START PLAY ON THE SECOND GAME.  IF THE FIRST GAME IS FINISHED, ALL GAMES ARE FORFEITED  

 

12.   PLAYERS PAY A $5.00 ENTRY FEE PER NIGHT.  PLAYERS FURNISH

THEY’RE OWN QUARTERS.  THE TEAM CAPTAINS WILL BE RESPONSIBLE FOR THE $20.00 EACH NIGHT. ***** ALL TEAM CAPTAINS ARE RESPONSILBLE FOR THEIR MONEY, AND SHOULD TURN THEM IN AT ACME MUSIC 1701 FREDERICK AVE. BEFORE MONDAY. THERE IS A MAIL SLOT AT OUR LOCATION.

 

13.   BARS WILL NOT CHARGE A COVER CHARGE TO THE LEAGUE PLAYERS DURING LEAGUE PLAY.  BARS ARE NOT OBLIGATED TO FREE DRINKS FOR THE PLAYERS.

 

14.   IT IS EACH PLAYERS RESPONSIBILITY TO SEE THAT THE MACHINE IS DISPLAYING THAT PLAYERS NUMBER PRIOR TO THROWING ANY DARTS.  IF A PLAYER THROWS WHEN THE MACHINE IS DISPLAYING AN OPPONENT NUMBER, THE OPPONENT HAS THE OPTION TO ACCEPT THAT SCORE AND ALLOWING THE PLAY TO CONTINUE, OR RESETTING THE MACHINE TO THE PLAYERS NUMBER WHO ORIGINALLY THREW ON THE WRONG NUMBER AND THEN CONTINUING PLAY.  EXAMPLE:

PLAYER 3 MISTAKENLY THROWS ON PLAYER 4.

PLAYER 4 CAN ACCEPT THE SCORE AND THE GAME MOVES TO PLAYER 1.

RESULT PLAYER 3 LOSES OPPORTUNITY TO SCORE IN THAT ROUND.

OR

PLAYER 4 CAN RESET THE GAME TO PLAYER 3.  PLAYER 3 THROWS, RESULTING IN A DOUBLE SCORING OPPORTUNITY FOR PLAYER 4.

 

15.   IN ANY GIVEN TURN, IF A PLAYER THROWS 3 DARTS AND ONE OR TWO OF THE DARTS THROWN DO NOT REGISTER, THE PLAYER MUST PUSH THE ENTER BUTTON BEFORE PULLING THE DARTS FROM THE

MACHINE.  IF A PLAYER REGISTERS POINTS BY NOT PUSHING THE ENTER BUTTON FIRST, THIS WILL RESULT IN A FOUL AND THE OPPOSING TEAM     HAS THE FOLLOWING OPTIONS: ACCEPTING THE SCORE AND PLAY CONTINUES. PLAYER COMMITTING THE FOUL LOSES ONE DART ON THEIR NEXT TURN. GAME IS RESET TO SCORE BEFORE THE FOUL WAS COMMITTED, QUARTERS WILL BE SUPPLIED BY THE PLAYER WHO COMMITTED THE FOUL.

 

16.   IF DARTBOARD SHUTS OFF BEFORE GAME HAS ENDED, THE TEAM WITH HIGHEST SCORE WILL TAKE THE WIN. NOTE: IF BOARD SHUTS OFF BECAUSE OF A MALFUNCTION THAT GAME WILL BE PLAYED OVER.

 

17.  TIES AT THE END OF A LEAGUE FOR FIRST, PLACES WILL BE PLAYED AT THE END OF THE SEASON.  IF A PLAY-OFF IS NEEDED, TEAMS WILL GO TO A NEUTRAL BAR.

 

 

18.  IF THERE IS PROBLEM BETWEEN THE TWO TEAMS ON A PLAY NIGHT, ANY MEMBER OF THE TEAM HAS THE RIGHT TO STOP THE GAME AND CONTACT THE LEAGUE COORDINATOR WITH ACME MUSIC. IF PROTEST IS MADE, IT MUST BE MADE WITHIN 24 HOURS.  ON AN OFFICIAL PROTEST, THE TEAM SUBMITTING THE PROTEST MUST INCLUDE A $50.00 FEE.  IF THE PROTEST IS GRANTED IN FAVOR OF THE SUBMITTING TEAM, THE $50.00 WILL BE REFUNDED TO THE TEAM CAPTAIN.  IF THE PROTEST IS UNFAVORABLE, THE $50.00 WILL BE PUT INTO THE LEAGUE PAYBACK FUND.  THE REASON FOR THIS FEE IS TO CUT DOWN ON THE UNNECESSARY PROTESTS.

 

 

 

19.  ABUSE OF EQUIPMENT OR POOR SPORTSMANSHIP OR UNETHICAL

 CONDUCT MAY BE GROUNDS FOR FORFEITURE OF THE GAME, THE MATCH OR EXPULSION FROM THE LEAGUE.

 

20.   NO FOUL OR ABUSIVE LANGUAGE WILL BE TOLERATED.  NO HARASSMENT FROM PLAYERS OR SPECTATORS WILL BE TOLERATED.

 

21.  ANY PHYSICAL VIOLENCE AND THE PLAYER OR TEAM WILL BE EXPELLED FROM THE LEAGUE AND FORFEITURE OF GAME AND MONEYS PAID. IF ANY PHYSICAL VIOLENCE OCCURS DURING ANY LEAGUE GAME, THE PARTY (S) INSTIGATING THE FIGHT WILL BE AUTOMATICALLY SUSPENDED FROM THE CURRENT LEAGUE.  SAID PERSON (S) WILL BE ALLOWED TO PLAY IN FUTURE LEAGUES IF THE SITUATION REOCCURS SAID PERSON (S) WOULD BE PERMANENTLY BARRED FROM ALL LEAGUES.

 

*****22. IF A MAKE-UP GAME IS TO BE RESCHEDUALED IT MUST BE OKAYED BY BOTH CAPTAINS AND WILL BE MADE UP BEFORE THE NEXT PLAYED LEAGUE NIGHT.

 

23. IF A TEAMS FORFIETS 3 TIMES IN THE LEAGUE THEY WILL FORFIET OUT OF THE LEAGUE AND ALL RIGHTS TO MONEY.

 

24. WHEN YOU BRING A SUB IN IT GOES OFF THE PLAYERS CURRENT LEAGUE STATS AND NO HIGHER THAN 2.99

 

25. A NEW PLAYER WITH NO HISTORY IN DARTS WILL COME IN AS FOLLOWS: MEN 18 AND WOMEN 15

 

26. WHEN CREATING A TEAM YOU WILL USE THE HISTORY OFF THE DARTS TOC PAGE.

 

27. NO TEAM WILL EXCEED THE TEAM CAP OF 95.00

 

 

“FINALLY - LETS REMEMBER THAT THE LEAGUES ARE CREATED FOR YOU THE PLAYER AND ARE MEANT TO BE FOR FUN AND THE CHANCE TO GET OUT AND HAVE A GOOD TIME.”